About the Q*Bert Video Game
The game was conceived by Warren Davis and Jeff Lee. Lee designed the title character and original concept, which was then further developed and implemented by Davis. Q*bert was developed under the project name Cubes, but was briefly named Snots And Boogers and @!#?@! during development.
Q*bert was well received in arcades and among critics. The game was Gottlieb’s most successful video game and among the most recognized brands from the history of arcade video games. It has been ported to numerous platforms. The success resulted in sequels and the use of the character’s likeness in merchandising, such as appearances on lunch boxes, toys, and an animated television show. The character Q*bert became known for his “swearing”, an incoherent phrase of synthesized speech generated by the sound chip and a speech balloon of nonsensical characters that appear when he collides with an enemy.
Because the game was developed during the period when Columbia Pictures owned Gottlieb, the intellectual rights to Q*bert remained with Columbia even after they divested themselves of Gottlieb’s assets in 1984. Therefore, the rights have been owned by Sony Pictures Entertainment since its parent Sony acquired Columbia in 1989. Q*bert appeared in Disney’s computer-animated film “Wreck-It Ralph” under license from Sony, and later appeared in Columbia’s live-action film “Pixels” in 2015.